The following maneuvers can be used in any round as an abort action. An abort can be chosen at any time during the round before the character attacks by paying 1 Willpower. As soon as the willpower is paid the character’s speed becomes that of the maneuver to which they are aborting.
Chi and Willpower used in maneuvers is not consumed until the fighter actually starts the maneuver. If they must move before starting the damage phase – basic movement and jump only - and are interrupted during this phase they may abort without using the chi or willpower of the maneuver they were about to do. Alternatively a fighter may opt to do nothing in a round. They may not move or block but just stand wherever they are waiting.
If the fighter was already using one of the maneuvers listed below they must abort to something else.
Ashura Warp (using this as an abort does not give the speed bonus)
Backflip (using Backflip this way does not consume additional willpower)
Batting Hero (see that move's description)
Deflecting Kick (soak bonus only effective until the counter strike)
Deflecting Punch (soak bonus only effective until the counter strike)
Destructive Block (using this as an abort maneuver does not give any speed bonus)
Drunken Monkey Roll
Ground Fighting (can abort getting up to enjoy the benefits of this ability)
Ground Leglock (at +0 speed)
Hydrokinesis (defensive effects only)
Mekon Delta Escape
Wallclimbing (if adjacent to a wall)